Bio   Konceptual   Special moves  

Missles


Initially featured in MK3, this move is familiar to anyone. Simple to perform, it is also simple to dodge. Enhanced a bit since MKP4.1, it now has more realistic smoke and fire effect, as well as its explosion, where you can nearly see pieces of a collapsed missile.


Double missles


More hard version of a single missile shot, it is now to be used more oftenly by the AI. Using this move repeatedly can be a destructive strategy, unless the missilises are dodged by a slide or teleport.


Upward missles


New move coming straight from MKA. It was quite useful, so it was decided to be in. It is performed quick, strikes with delay, thus leaving a time for juggle combos or to lower enemy's guard for incoming strike. The missile loses its effect while clashing onto the ground.


Flame On


Another one coming from MKA. It is short ranged, but has an amount of attacking time. Fire effects, flames, smokes, sparks and lighting - all is set right for this move. Looks more spectacular then effective in battle.


Beam Up


Actually there was a weapon named Laser pistol in MKG, it was unnecessary to give Sektor a gun however. Since he doesn't perfor a self-destruct, his second arm console left unused. So now the laser gun is in there. The simple shot would be ineffective compared to a missile, so this shot is a beam and strikes all over the stage range.


Pulse Blades


There was a great possibility to use this MKA things in various combos, but we decided to use them in one single attack. This attack is from the air, and appears to be a double-overhead chop. This move was designed under the influence of Cervantes (a Soul Blade character) twin blade attacks. The glowing effect on pulse blades is transparent correctly.


Sattelite Shot


Initially it was a fan-made MKP move, used for all three cyborgs. You can still see it on PhoboSS' Cyber chameleon. Unlike these, Sektor's shot works only while opponent is on the ground, aiming not the foe himself, but a ground under his feet. It is extremely accurate and there is almost no chance to dodge it, the only way to escape is to guard while you see you're targeted, or proceed with a jump.


Rocket Punch


A classic move, which became more signature in MKA. The green net, the splashing particles - all is now in. Actually we used the matrix particles instead of original numbers, and the sound is different a bit. Still, it fits good to a new-looking old move.


Rocket Kick


Another fan-made MKP move, was initially taken from a character named Real Toxic. It is kinda Johnny Cage shadow kick move, only high. It is shown that Sektor used his back- and leg-implanted jet engines to perform a sliding kick. This move is good to counter enemy's mid-air attacks.